Archive for the ‘Games’ Category

fAR-Lay YouTube channel Up

The University of Alberta has created a Youtube channel with introductory videos about fAR-Play at .

The current videos up are:


David Holmes from GRAND ran a workshop on how to author locative games with fAR-Play today. This is the first of a series of teach-ins that are being put together by the Interactivesgroup. Try out the Comic Arts Capture Challenge by Emiliest (the comic below is one of the challenges.)

Re-Playing Japan Symposium

Replaying Japan: A one day symposium on Japanese game culture and industry

Replaying Japan is a one day symposium on Japanese game culture, game studies and the gaming industry that will bring together researchers from Japan and Canada on August 22nd, 2012 at the University of Alberta to talk about the challenges and opportunities in cross-cultural study of game culture with a particular focus on university/industry interaction. The symposium will run from 9:15am – 5:00 pm in Humanities Centre L-2, University of Alberta campus. Anyone interested in game studies and/or Japanese popular culture is welcome.

Where: Humanities Centre L-2, University of Alberta
When: August 22nd, 9:15am till 5pm
Who: Speakers include:
  • Koichi Hosoi, Ritsumeikan University, Kyoto, Japan
  • Kazufumi Fukuda, Ritsumeikan University, Kyoto, Japan
  • Kevin Kee, Brock University, St. Catharines ON, Canada
  • Mia Consalvo, Concordia University, Montreal QC, Canada
  • Akinori Nakamura, Ritsumeikan University, Kyoto, Japan
  • Geoffrey Rockwell, University of Alberta, Edmonton AB, Canada
  • Mitsuyuki Inaba, Ritsumeikan University, Kyoto, Japan
  • Sean Gouglas, University of Alberta, Edmonton AB, Canada

The program of talks can be found here: Re-Playing Japan Symposium Program

Cost: None!

Replaying Japan is supported by GRAND (, the Prince Takamado Japan Centre, the Canadian Institute for Research Computing in the Arts, and the China Institute

fAR-Play Update

David Holmes has been working hard all summer updating the authoring environment of fAR-Play, the geo-locative scavenger hunt game and authoring tool developed at the University of Alberta.

You can check out the changes and sign-up to create your own game here:

We will be updating the documentation very soon and welcome any feedback you might have on this project. Please leave comments on this post. Thanks!

Cobble Cards

Cobble Cards is a simple card game that can be used by small teams within a workshop or classroom to generate and discuss rough game concepts in a short period of time. This ideation game was created by Patrick von Hauff with the assistance of David Holmes at the University of Alberta with support from the GRAND-NCE research community.

The game consists of a deck of “constraint cards,” bearing words and short phrases that teams must incorporate into the development of a game concept. There are three main categories of constraints: Who, Where/When and Wild cards. Additional cards may be added to the deck as desired.

The game has three phases:

  1. Idea Generation
  2. Prototyping
  3. Discussion of Prototypes.

In our experience, a game may require between 90 minutes to 3 hours to complete, depending on the time provided for each phase.

You can create your own deck of Cobble Cards for any ideation goal at this website:

Please let us know if you have any questions or feedback in the comments.

There are three main categories.

A sample hand.

Players receive two cards from each category.

Players must interpret the meaning of the “phrase” created by the cards.

Players may prototype their game concept to share with others.

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