Campus Mysteries, the HuCo Design Challenge and fAR-Play

U of A’s in-progress ARG game engine, fAR-Play (and/or versions of it) were used over the summer in Campus Mysteries, and this past September in the Humanities Computing Intensity Challenenge.
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Paper presented at Screen as Surface – Screen as Process Conference

A little bit of a late update; however, Geoffrey Rockwell and myself presented a paper entitled Approaching the Public Screen.

The conference was a transdisciplinary conference cooperatively organized by the University of Alberta and the Ludwig-Maximilians Universität München. It took place at the University of Alberta, Edmonton, October 1st and 2nd, 2010.

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We’re working on video game, interface and open source hardware research using the Arduinome, the open source version of the Monome.
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Welcome to Interactivity@UofA

This site serves as the home base for various projects related at the University of Alberta related to interactivity and gaming. Check back for more info as things progress

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